EmMe: Multi-touchpoint Design Strategy
Project Overview
The Challenge: Develop a design strategy with multiple touchpoints that would connect users with EmMe.
My Role: UX Research and Design
Tools: Sketch, Miro, InVision, Zoom, Voice Memos, Bazaart, Google Docs
Research
Stakeholder Interviews
We met with EmMe’s founder to understand what problems exist and set out to develop a design strategy with multiple touchpoints that would connect users with EmMe.
Deep Dive Research
Brainstorming
We proposed that EmMe broaden its focus to include a virtual platform that would allow the entire team to engage in group learning, discussion, and collaboration around mental health & wellness topics. This not only would serve to strengthen team trust and bonding, but would also encourage de-stigmatization of the space. To devise this strategy, we came up with the following guiding statement:
All user experience touchpoints for EmMe will help college athletes feel safe and supported so that they are able to learn how to understand and implement strategies to manage their mental health. We will do this by focusing on creating a curriculum centered around mental health and destigmatization of the space. As a result, we hope to increase mental health awareness and visibility, as well as the adoption of health practices and resources (both in individuals and the greater collegiate athletic community.
Ideate Touchpoints
Ideate Touchpoint Strategy Map
Touchpoint Strategy Map
Low Fidelity Wireframes
Once we had our touchpoints mapped out, we divided them up amongst the team and each created low fidelity wireframes for our assigned touchpoints.
Sketches from the team:
Annotated Wireframes
Once we all had a chance to review the sketches/wireframes, we began raising the fidelity and adding annotations.
Annotated Wireframes and Sketches from the team:
Presentation
Narrated by Hanna Helouin